I wanted to love it, I really did, but by the end the story had steamrolled a character body count that would make Game of Thrones fucking blush, and the grand majority of those were pre-programmed in with no choice for me to make to avert it. The score drops to 6/10 for me, and I'm a huge Trek fan who love everything Trek in all its forms, because it horribly drops the ball in the final act. Rooms that are clearly still being rendered despite a wall being in the way. ![]() It's horribly unoptimized, you can just tell they're not doing occlusion culling on their sets, because the game horrible stutters when you get to scenes where the camera pans towards walls that have rooms behind them. Up until the final 2ish hours of the game, I'd have given it a solid 7.5/10 based on the major technical problems (playing on PC with a computer that regularly streams a while playing at solid 1080p on max settings at 60fps consistently). Would not play it again (didn't think many of the dialogue choices even mattered), but definitely happy I played it. ![]() Nili narrated at the end and was serving on the bridge. Portal died and there was no real cure revealed for the bioformed crew. I was confused as to why the bioforming worked though - as I thought the duridium was supposed to stop it. All the bioformed Tkon were beamed to the Resolute - though Miranda was killed by Nili after she bioformed Carter. In my ending, Westbrook and Bedrosian were no longer in Starfleet at the end and Carter became bioformed into a Tkon. She and Westbrook, for me, were the most annoying bridge crew and I picked Urmott as first officer just because he was the least annoying of the three. I found myself siding with him solely because Bedrosian annoyed me. Portal was really interesting as a character. Seeing the game as the continuation of an early TNG episode was great and refreshing. By the end, I liked half the characters and didn't even care about what happened to the other half. It jumps straight into the story, which is fun, but doesn't necessarily make you care about some of the characters because you simply don't know enough about them to care. This, I think, is one of the greatest weaknesses in Resurgence. The game could have solved this by adding a few hours to the story before the diplomatic negotations on Hotari where we just got character information on the senior staff. We know so little about Chovak and Handar, even though they were in a lot of scenes. Some of the characters in the senior staff deserved more screentime. Starfleet officers are not known for becoming randomly unhinged (except Janeway) and it felt really weird seeing people throwing tantrums and threatening to throw their career away if they didn't get their way. The choice of first officer after the mutiny was interesting - but the implications of that choice felt weird. The lesbian love plot undertones between Tylas and Jara were also strange - as the two had literally nothing in common. Jaras story, to me, was highly predictable - particularly once it became clear Captain Solano was compromised. Maybe it was because he was literally just a random enlistee wanting to explore space? I still enjoyed Jara, but not nearly as much as Carter. ![]() I found Carters role in the story to be more interesting - particularly once he was on the Xeldi. I got it for $29 over Memorial Day via Epic on PC and think it was definitely worth the cost. However, it was refreshing to be on a random ship on a random mission. ![]() Would I call it the best trek game ever? No. Trek games have been hit or miss, so it could have gone either way. So like many of you, I was watching this one to see how it turned out.
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